Guides/First trip to Vulcanus: what to bring (Factorio Space Age)
BELTWORKS // FIELD GUIDE
First trip to Vulcanus: what to bring (Factorio Space Age)
Ad-hoc Starter packing list for Vulcanus in Factorio Space Age—Foundry solids, a rocket silo, and enough belts/power/bots to stand up basic infrastructure by hand before automation.
By Daniel Robles · Beltworks · Updated 2026-08-20
Vulcanus is usually the first planet players leave Nauvis for in Factorio: Space Age. It unlocks
foundries,
big mining drills,
tungsten, and
calcite—but only if you can stand up basic infrastructure by hand before a local mall exists.
This Beltworks checklist is a live Starter logistic request group refined after a second trip: Foundry craft solids, a
rocket silo to bring with you, and enough power / belts / bots / chests to place a working starter base—not a finished automated outpost. Expect another revision once you see what you actually empty.
What this list is for
Ad-hoc craft and place early
foundries (steel + refined concrete + green circuits packed below).
Drop a cargo pad, pull this kit from orbit, and wire temporary power + bot coverage on cliffs.
Build basic infra: drills, assemblers, chem/oil, belt lines, a short rail stub, labs, and a silo path home.
Hold off Demolishers long enough to unlock tungsten and leave.
It is scaffolding for the first hours, not the final factory.
Before you leave Nauvis
Working rockets and a platform that can reach Vulcanus and drop cargo.
Exactly one
cargo landing pad for the planet (still bring it even if it is not in the Starter grid). Attach
cargo bays for slots / drop rate.
Know how to board: How to board a rocket and travel to a space platform.
Foundry unlock needs Calcite processing (mine
calcite) plus crafting
tungsten carbide. See Foundry research stuck at 99% if the tech sits at Unavailable.
Foundry ad-hoc craft (why the steel / concrete / greens)
Once Foundry is researched, each
foundry crafts from:
Tungsten carbide × 50 (make on Vulcanus after carbide unlock)
Steel plate × 50
Electronic circuit × 30
Refined concrete × 20
Lubricant × 20 (chem / oil kit below)
The Starter stacks (1k steel, 1k refined concrete, 200 green circuits) let you place several foundries by hand. Carbide and lubricant still come from Vulcanus-side crafting.
Starter checklist (copy this)
Quantities match the current Starter request group (screenshot below). Grouped by job for reading; order within groups follows the in-game grid.

Always bring (not always in the request group)
Cargo landing pad × 1 (one per planet max)
Cargo bay × enough for your platform’s drop slots (often ~10)
Silo + Foundry solids + early science
Rocket silo × 1 — bring a finished silo so you are not stranded without an export path
Steel plate × 1,000 — Foundry crafts + general builds
Refined concrete × 1,000 — Foundry crafts (not plain concrete)
Electronic circuit × 200 — Foundry crafts + early electronics
Electric engine unit × 50
Lab × 10 — research on-planet without waiting on Nauvis
Processing unit × 200 — mid-tier crafts / modules later
Iron plate × 100
Iron stick × 100
Fluids and chem
Pipe × 400
Pipe to ground × 200
Offshore pump × 20
Pump × 10
Storage tank × 50
Pumpjack × 20 — sulfuric acid / local fluids
Chemical plant × 50 — lubricant for Foundries
Oil refinery × 50
Power and poles
Vulcanus solar is very strong; keep steam / heat for spikes and familiar layouts.
Solar panel × 200
Accumulator × 200
Steam turbine × 50
Boiler × 50
Steam engine × 10
Heat exchanger × 10
Heat pipe × 50
Small electric pole × 50
Medium electric pole × 50
Big electric pole × 50
Power switch × 10
Lamp × 50
Radar × 50 — scout the pocket and Demolisher paths
Battery × 50
Belts and inserters (basic infra lines)
Tiered belts so you can build yellow → red → blue without a local mall.
Burner inserter × 50
Inserter × 400
Long-handed inserter × 400
Fast inserter × 400
Transport belt × 400
Underground belt × 50
Splitter × 50
Fast underground belt × 150
Fast splitter × 100
Express transport belt × 400
Express underground belt × 300
Express splitter × 150
Bots and logistics chests
Roboport × 50
Repair pack × 20
Personal roboport × 20 — armor grid construction
Battery equipment × 20
Storage chest × 50
Buffer chest × 50
Requester chest × 50
Steel chest × 50
Circuits
Constant combinator × 50
Rail stub
Locomotive × 5
Cargo wagon × 50
Rail signal × 50
Rail chain signal × 10
Train stop × 20
Rail × 10 — short stub; expand after you know the route
Production machines
Electric mining drill × 50 — starter ore / coal / stone
Assembling machine 2 × 50
Assembling machine 3 × 10
Beacon × 50
Productivity module × 50
Speed module × 50
Defense
Stone wall × 100
Laser turret × 20
Piercing rounds magazine × 100
Submachine gun × 5
First hour on Vulcanus
1. Land in a pocket with room for the pad, power, and the silo footprint.
2. Place the
cargo landing pad, solar / steam, and
roboports.
3. Pull the Starter stacks. Place drills, assemblers, and temporary belt lines—do not redesign Nauvis on day one.
4. Mine
calcite, craft
tungsten carbide, finish Foundry research if needed.
5. Hand-craft
foundries from the packed solids + local carbide / lubricant.
6. Plant the
rocket silo once power and a feed path exist.
7. Note what you emptied—that becomes the next Starter revision.
Common mistakes
No cargo landing pad on the planet.
Bringing plain
concrete instead of
refined concrete for Foundries.
Forgetting lubricant / chem plants so Foundry crafts stall after the solids are ready.
Treating this as a finished base instead of basic infra scaffolding.
Foundry tech stuck at 99%: mine calcite for Calcite processing (Foundry research stuck at 99%).
What to search on Beltworks
Vulcanus solar / accumulator tiles and compact cargo-pad hubs.
Foundry casting blocks and
big mining drill setups (after the ad-hoc phase).
Starter rail / belt tiles if you prefer ghosts over hand-placing every underground.
FAQ
Is this enough for a full Vulcanus base?
No. It is enough to stand up basic infra, Foundries, and a silo. Automate and resupply after you see real consumption.
Why refined concrete instead of concrete?
The Foundry recipe wants
refined concrete, not basic concrete.
Why bring a whole rocket silo?
So you are not dependent on Nauvis ferries forever. Place it once the starter grid can feed rocket parts.
What about Fulgora or Gleba first?
Possible, but Vulcanus is the common first planet because foundries and tungsten unlock broad productivity. Adapt the list if you go elsewhere.
Related Beltworks guides
How to board a rocket and travel to a space platform, Foundry research stuck at 99%, Finding Space Age and Factorio 2.0 blueprints, and How to import a blueprint string into Factorio.
Method and sources
Checklist quantities come from a live Vulcanus Starter logistic request iterated across trips—first for Foundry solids, then expanded for basic infrastructure (belts of all tiers, drills, roboports, silo, labs, defense). Expect further edits.
Keep exploring