Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Description
100% tileable.
When tiling, merge the 4 substations in the middle near reactor pairs, and the entire last side rows of substations and roboports, mistake free.
Never start by the body.
Smart feed, with alarm for no fuel.
Must be placed entirely in water ponds.
Robot feed, ultimate ups friendly, the monster never storage steam, all steam turbines at 100% with no leftovers.
The entire system is controlled by the constant combinator near solar panels, change T going for decider combinator for anything u want.
This is super expensive but optimally and solely designed for ups optimization in megabases (tested and playing with vanilla megabase, 200 hours, 8GW, 3k spm, with rampant + bobs enemies in deathworld, when theres no room for solar fields.
Let it in a separate network together with your kovarex processing plant.
Each blueprint consumes fuel as 40 reactors, the remaining reactors act as heat pipes for ups optimization.
UPDATE 1.1:
Made a better ratio of heat exchangers : steam turbines, for ups efficiency and optimization. (thx guys in reddit and discord).
Improved working reactors : steam turbine ratio, even less ups too.
Improved tiling.
Improved circuit nertwork build.
UPDATE 1.2:
Added an alarm and Accumulator Field for brownout prevention, with demand at abit over 100% it will give u 7 in game days to tile another reactor, (or cut demand till u tile).
Added my Kovarex plant 12 beacon UPS optimized \o/.
Made an extra BP of circuit network thats in the reactor, if u wanna reverse engine it (not necessary to build this to start the reactor!).
Edit: minor fixes.
UPDATE 1.3:
Made a better ratio of kovarex plant. 4:1:1:2.
Fixed Grid energy cables, reactor feed now run in a separate grid.