Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Overview
Updated for Factorio 2.1
Small, easy to start, and produces all basic Fulgora-exclusive items
60 SPM
Balanced: will continue working indefinitely as long as scrap keeps coming in
Several versions are included for different tech levels and island sizes
Includes rail production, except in the minimal version
To start
Connect power
Add 50 logistics bots
Connect the inputs
Changing modules
Replace the quality modules with the best ones you have
Replace the efficiency modules with the best ones you have
Beacons can use faster speed modules, but for proper balance, all beacons should use the same speed-module tier
Do not upgrade the speed modules in the recyclers. It will not improve throughput and will only increase power consumption
03/08/2026 - Version 1.1
Updated all blueprint versions for Factorio 2.1
Removed the old concrete voider. It is not needed at this factory's production rate and no longer works in 2.1
Removed the rocket-fuel storage limit, as limiting it is unnecessary
Fixed the chest factory, which was broken by the 2.1 input/output circuit changes
Fixed the module factory, which was broken by the 2.1 circuit changes
Changed the rocket silo to accept logistics requests automatically by default
Added a scrap requester
12/06/2025 - Version 0.7
Added beacon production
Added production of tier 2 speed, efficiency, and productivity modules
Added logistics-network chest production
Added circuit logic that prioritizes EMPs over other products
Bug fixes
31/05/2025 - Version 0.6
Rebuilt half of the factory to double its SPM
Added a red-belt version
Fixed a bug where a speed beacon affected quality structures