Modular mall with standardized interface. For vanilla game. Not tested for Factorio 2.0!
!!! Never do a bulk upgrade !!! Belt interveawing is used!
Segments can by put sequentially, order insensitive (except the segment 1). Each segment can be used multiple times (except the segment 1). Use the Segment 1 as the first one.
Minimal Technology Requirement:
- Fast inserter
- Logistics 2
- Automation 2
- Electric energy distribution 1
- Logistic network (Logistic robots are enough with some limitations)
- Optics (for lights)
- Logical network 2 (request boxes needed for wood and fish)
BP for items which are not invented yet, will produce some buildings without recipe but still lower tech items will be produced. You can place the whole BP over the segment to enable them after the technology step.
Changelog:
- Version 1.18.4
- Fixed major bug in rocket control unit production at Segment 29 Spidertron
- Fixed minor bug of badly placed module at Segment 29 Spidertron
- Version 1.18.3
- Fixed major belting bug at Segment P2 Exoskelet
- Version 1.18.2
- Fixed name of '1C. "KoS-Style" Mainbus-Interface /w Gear Production' to '1D. ...'
- Fixed belt direction in Segment 1D
- Version 1.18.1
- Added limit for Explosive ammo shell in Artillery shells segment
- Minor inserter compatibility fix (stack inserter replaced with fast inserter) in Land mines segment
- Minor belt change in Land mine segment
- Minor inserter compatibility fix (stack inserter replaced with fast inserter) in Cliff explosive segment
- Minor belt speed fix in Cliff explosive segment
- Minor inserter compatibility fix (stack inserter replaced with fast inserter) in Personal laser defense segment
- Fixed output chest in Personal laser defense segment
- Version 1.18
- Added spidertron segment
- Version 1.17.3
- Fixed portable fusion reactor segment
- Version 1.17.2
- Added lights where missing
- Personal roboport segment rotated to match other segments
- Version 1.17.1
- Fixed mine segment
- Version 1.17
- Added Artillery wagon segment.
- Version 1.16.4
