Description
Vulcanus Mall
A compact, high-throughput Vulcanus mall designed for mid-to-late game progression. Produces 100+ different items, keeps storage clean and organized, and actively recycles the junk you accumulate while clearing Vulcanus- turning it into useful production instead of clutter.
Key features
- Produces over 100 items required for sustained expansion
- Outputs sorted into buffer chests for clean logistics
- Integrated solar panel upcycler as part of the mall
- Automatically requests and consumes Vulcanus cleanup junk, keeping storage chests tidy
Getting started
- Connect all required inputs
- Connect to the power network
- Peak power demand: ~4 GW
Requirements & notes
- 4-planets tech required
- Plastics bar productivity 10+ recommended (not mandatory)
- Editor Extension mod is only required for testing; the blueprint runs without it
- For the last Factorio 2.0 version, use v1.0.4
Changelog
v1.0.5
Changed
- Updated circuit logic for Factorio 2.1
- Updated the simple coal liquefaction setup to match Factorio 2.1 changes
- Updated steam production inserters to match Factorio 2.1 rates, including the increased calcite consumption
Fixed
- Removed unnecessary gear inserters from the belt production area
- Fixed a possible deadlock in the solar panel upcycler
v1.0.4
Changed
- Space platform foundation buffer increased from 2K → 8K (it is never enough)
- Increased stock levels for additional space parts
- Carbon buffer increased from 1K → 2K
- Iron plate buffer increased from 1K → 4K
Added
- Buffer chest for sulfur: 2K (was 0), for exporting
- Buffer chest for coal: 2K (was 0), for exporting
Fixed
- Barrel cleanup could get stuck (resolved)
v1.0.3
General: Many changes are driven by a shift in mindset: the mall is not only for Vulcanus use, but also for exporting - more items on hand, and faster dispatch when needed.
Changed
- Increased the number of items the mall saves
- Many inserter-type optimizations
Added
- Power switch production
- Burner inserter production
- Buffer chest to keep some rocket fuel in the logistics network
Fixed
- Wrong disposal of legendary steel
- Replaced leftover Efficiency Module 1 with Efficiency Module 3
- Bugs in the solar panel upcycler
v1.0.2
Fixed
- Missing speed modules on a beacon in stone production
Changed
- Landing pad request configuration
- Beacon buffer increased from 200 → 600 (beacons are usually needed in large batches)
- Foundry buffer increased from 100 → 200
- Electric furnace buffer increased from 100 → 200
Added
- Buffer chest for refined concrete, for exporting
Rocket silo production improvements
- Switched to quality modules (higher-quality silos are always preferable)
- Storage increased to 3 silos instead of 1
- Inserter adjustments to better match actual demand