Description
This is an almonst all in one huge Mega Base
I have divided this base into twelve parts because its so big.
I have made so the base shall snap to the grid, the size of the grid is:
- Width 1332
- Height 1688
I recomend to use map view to see where the blueprints could be placed.
Below is the other parts of the mega base:
Blueprints used from other players:
- Plastic Factory.
- One Stop Shop.
- Speed Modules.
- Beaconed Circuits.
- Fancy Flask Science Meter.
- Umbrella Corp. Logo 30x30p.
My own blueprints used in the mega base:
- Robot Mall.
- Car garage.
- City Watch.
- Train Shuttle.
- 12 Rocket silos.
- Production Book.
- Power Indicators.
- Science Indicator.
- Tileable wall defence.
- Science blueprint book.
- Tileable Covarex Enrichment.
To provide the resourses for the mega base is thru trains and underground belts. The constant combinators in the outer walls shows where the resources must go. In Part 5 you can find the trains and train stations needed for the delivery of the resourses by trains. In part 5 you will also find the informations about which track the trains should be put on. I have suggested how many trains needed for each track, but the longer it takes to pick up resuses ( outside the factory ), the more trains are needed for the delivery.
Mods used:
The miniloader mod is necessary to show the correct amount of items in the City Watch. I have not tried to put down the blueprints whitout the miniloaders. So i dont know if there will be an error message when placing down the blueprint whitout the mod, if there is no error message the factory will function the same way whitout the need for the miniloaders BUT the miniloaders/ decider combinators and lamps must be replaced with belts.
The Dectorio and Blueprint Flip and Turn mod is not necessery for the mega base to function.
The mega base is NOT self-sufficient. The nuclear power plants do not generate enouge electricity to run properly.
Updates
- June 16 2023, Added missing underground pipes (water) for lube production right side in Part7. Removed unnecessary underground pipes Part8 and fixed several parts of the mall not getting materials such as iron, gears and furnaces Part11.
- June 10 2023, Added signals for the red long inserters for the assembling machine ( electric miners ) to work properly Part11.
- May 20 2023 Changed one of the coal train in Part5 from having fluid wagons to cargo wagons.
- April 22 2023 Changed position on one train signal, the signal caused the trains to have an no path massage Part5.
- April 12 2023 Updated the train track lights to the right colors. some were missing Part5.
- April 12 2023, Added extra pipes for faster unloadning of crude oil for plastic production Part11.
- April 12 2023 Removed one refinery that caused mixed fluids in the system ( crude oil and petroleum gas. ) Part8.
- April 12 2023, Updated Part13 to match with the current version of the mod: Editor Extensions.
- April 2 2023 Removed one constant combinator, when i re-designed the lab area, one constant combinator got in the wrong place and caused a problem placing the blueprint down Part8.
- Feb 23 2023 Replaced stone bricks with refined conrete below the lab cluster so it match the inner walls Part3
- Feb 23 2023 Upated blueprint description in Part2,Part3 and Part 4.
- Feb 22 2023 Updated and rebuilded the lab so that there is not too much science of any type going in to the sushi belt Part8.
- Feb 22 2023 Removed unnecessary blue belt outside the factory Part8.
- Feb 22 2023 Updated blueprint name in Part9.
- Feb 22 2023 Removed unused train track in Part5.
- Feb 16 2023 Created Part13 for a way to playtest the whole factory with the mod: Editor-Extensions.
- Feb 16 2023 Added missing rail signals for both sides 1-4 entry / exit points. The missing signal caused the outer gates to not open when the trains arrives. ( Part1 )
- Feb 16 2023 Added extra rails for the entry / exit point both sides Part5.
- Feb 1 2023 Added missing belts for the production of solar panels Part11.
- Feb 1 2023 Updated express splitter priority for iron plates production over concrete production Part6.