Description
Self sufficient compact base with resource delivery by train.
To jump start the upper half of the base which contains smelting, red / green science production ( needed to research trains ), blue science production ( needed for research robots ) and the refineries, some of the belts ( iron ore/ copper ore and coal ) and tanks ( water and crude oil ) can be delivered by belts and pipes. When the trains is researched it’s time for the rest of the base to get resources.
Tip: To jump start the nuclear reactors, place down an active provider chests in the robotport area covering the reactors and place some uranium fuel cells inside, the robots picks them up and delivering them to the reactors.
- See the attached train / station blueprints too easy get started with the trains.
Can be a bit of a problem for the science packs to reach to labs because there is red and blue belts transporting it, my recommendation is to have red and blue belt researched befor hand placing this base.
- There is several independent robotport areas with its own delivery of robots ( by belts and robots ) to make the whole base function properly.
I have used the mods below for:
- Miniloader is used for the delivery of items and resources.
- Dectorio is needed o show and make the train and train station for the lower part of the base function properly, can be change to vanilla, but then the trains and station on the lower part needs to be renamed.
- Fluid permutations is needed for the right delivery of the refinery fluids.
The outlying walls surrounding the base is coverd by at least one robotport with capability of resupplying damaged walls/ turrets / mines etc, all the items needed for the delivery comes from the mall area mentioned below.
I have tried a lot of new solutions that i never have tried befor, ( for fun ) one is with the different robotports areas, which delivery items and resources between areas. The mall area, that delivers items by one singel belt up to the requester chests and to the walls ( for repairing the damaged walls and placing new mines etc. ) The inserters which placing the items on the belt stops when there is a good amount of finished products in the requester chests, this can be altered to deliver more or less items but then all of the filted inserters need to be changed, ( the enable amount of the specific items need to be increased / decreased ) and for the belt not to be over crowed with items the amount the chests request should be increased to . The last one is refinery fluids delivered by barrels, three different combinators decides how many barrels are being placed on different belts to transport both water and refinery fluids to various part of the base.
Blueprint used:
- 8 Rocket silos.
- Small mall.
- Chest production.
- Small mall.
- Refinery fluids.
- Nuclear powerplant.
- Magazine rounds production.
- Tileable Kovarex Enrichment Process.
Note: Because i´m using the mod: Wire Shortcuts the green and red wires is not delivered from the small mall to any requester chests or have not any inserters placing the wires down on the belt to the requester chests. This can be change by having a filted inserter, connected to the green and red circuit like the other inserters and requester chests connected to the red circuit network demanding how many wires should be requested by the inserters (see the rest of the filtred inserters and "copy" the configuration to red and green wires, change the enable condition to set the number of wires get placed on the belt.)