Description
Why make science on land when you can make it in space! (Space rocks are free!)
Version History 25/1/2025 Update
- Weighing in at 21,717.6 Tonnes! and traveling at ~230km/s Behold the Space Vacuum! (For Science!)
- Mega Science Ship (AKA the Space Vacuum), tested and adjusted for many hours in a live game, should be stable enough now
- Mega Ship at Tech level 20 creates Utility science at 17k/m, Automation Science 16k/m, Chemical Science 14k/m, Space Science 14k/m, Logistic Science 10k/m (aim was for ~10k/m for all)(Space science may stop as its set to make only with overflow carbon)
- Laser Turrets around ship for initial flight when there's no ammo, can be left or removed, doesn't really matter
- Will take a while to fill the engines for first flight, only has to make it 1/3 of the way then it will never run out of fuel
16/1/2025 Update
- Fixed Issue with Carbon build up in Chemical science
10/1/2025 Update
- Added Logistic(Green) Science - At tech level ~12 will make 15k+ Science a Minute, Also... only uses Lasers!(delete some lasers if your damage is high enough 10+)
7/1/2025 Update
- Added Automation(Red) Science - At tech level ~12 will make 15k+ Science a Minute(will go faster with legendary speed modules), Also... only uses Lasers!
5/1/2025 Update
- Added Chemical Science - At tech level ~12 using some Legendary Quality items, will create Chemical Science at
4.5k/minute5.5k/Minute (Slightly tuned.. may go faster!) - Fixed Sulfur Overflow, tweaked and now 5.5k/Minute+
Future Plan
Add Automation Science SoloAdd Logistic Science SoloAdd Military Science (Would have to import Stone)Too much stone required to import, not worth whileAdd Production Science (Would have to import Stone)Too much stone required to import, not worth whileAdd All Science Mega Ship- Add Utility Science Solo
- Add Space Science Solo
- Add Early Space Science for all using only items obtainable from Nauvis