Description
Rail Block System that allows to scale from green science to mega base with the same pattern.
Lategame blueprints available here: https://factorioprints.com/view/-NZmM-s1AnqYy6ucXVd3
As the midgame modules don't contain trains: The idea is to have 1 train for each input station and another train for each output station. Each going from Output until full to Input until empty (in mid game having In + Out - 1 trains is better for some cases).
Does include defense and nuclear blueprints. Update v4: Now with artillery outposts and upgraded science module.
Base pattern based on https://facorio-blueprints.firebaseapp.com/view/-LzSes2rdAKsj-HSO_jU
Modules mostly based Nilaus Masterclass builds.
v4.1:
- New starter base (until bots)
- New scaleable reactor (2 ... 22 cores)
- Bugfixes
v4.2: Bugfixes
V4.3: Bugfixes
v4.4 (Jan24): Modified Science module for increased ammo production
v4.5 (Feb24): Improvements, Bugfixes, ready to be made obsolete by DLC. Solar module based on: https://factorioprints.com/view/-NekqED0A7BuJrgv3xX3
v4.6 (Feb24): Bug-Fix for Blueprint-String. More Improvements to starter Base (now has hybrid belt train input)
v4.7. (Mar24): Some more Improvements (new perimeter defense) and small QoL Blueprints (outpost, radar)
v4.8. (Apr24): Aligned some Blueprints between midgame and lategame blueprint books for better upgradeability (LDS, plastic, ...). Also decreased material investment costs per output for some modules (rocket ingredient modules).
v4.9. (Apr24): Created a mod, so that the rate calculator mod calculates the correct maximum consumption of the hub modules (e. g. 4 belts of iron plates, not the combined max consumption of all assemblers. https://mods.factorio.com/mod/RailBlockHubRateCalcRecipes)
v5.0 (May24): Small but breaking changes to the base module to increase train throughput.
v5.1 (May24): New version to retain upgradeablity to lategame blueprints (mostly). New experimental module to manufature perimeter defense entities in roughly matching ratios.
v5.4 (Jul24): Improved upgradeability to lategame blueprints (therefore some version numbers skipped). Some more improvements to hub module. Relatively untested, feedback is appreciated.
v5.6 (Jul24): Bug-Fix for hub- and sci module. Changes to starter base.
v5.7 (Sep24): Bug-Fixes and improvements to many modules. New: train blueprints and outposts.
v5.8 (Sep24): Beta-Test of new hub (4x blue belt production). Mod from v4.9. no longer comaptible (will update after the beta test).
v5.9 (Oct24): Probably last update before 2.0: Bug-Fixes to new hub. New versions of coal liquefaction module with lube and light oil output (one design based on Vladyslavs design https://gist.github.com/click0/14b914d4cfb17be97174d7a4d671c155). Recipe-Mod updated with new values.