Ammo Factory 0.18
Based on BBQ's "Ammo 0.18 all the good stuff" blueprint.
Added features
- Decrease input number. Almost everything is now created in the factory by adding:
- Circuits factory (inspired by Neo6891)
- Rocket control units factory
- Iron gear factory
- Kovarex processing (inspired by Yoyo Ma)
- Logic now define each item's production
- Removed standard and uranium Cannon shell (I always use explosive one)
- Output belt with Uranium rounds magazine & Artillery shell to feed walls (blueprints are comming)
Input
- oil
- water
- copper plates
- iron plates
- steel plates
- coal
- uranium ore
Ammo
- Firearm magazine
- Piercing rounds magazine
- Uranium rounds magazine
- Shotgun shells
- Piercing shotgun shells
Cannon shell- Explosive cannon shell
Uranium cannon shell- Explosive uranium cannon shell
- Artillery shell
- Rocket
- Explosive rocket
- Atomic bomb
- Flamethrower ammo
- Grenade
- Cluster grenade
- Land mine
Utility
- Cliff explosives
Usage
Logic circuits are next to the input belts
- First two constant combinators define the number of wich item created
- The Third constant combinator is the main switch for the whole factory. Need to be activated to launch the production
Possible issues
- Be careful to never set some item to zero like Explosive cannon shell. Some chests are used as buffer so next productions will be stopped.
- Ratios... I tried to balanced a bit but still not good
v0.0
- Initial Design
Any feedback is welcome and feel free to custom and correct it :-)
