Hello Everyone, I have created a blueprint book for Space Exploration Cargo Rockets and Delivery Cannons. This book includes both Cargo Rocket Silo and Cargo Rocket Landing Pad blueprints with multiple variations of each depending on if you want belts or requestor chests. I also included blueprints that use Miniloaders if you are a fan of that mod. The delivery cannons have multiple useful variations as well and can be extended to any length required.
space exploration version: 0.6.86 Factorio version: 1.1.69
Simpler Cargo Rocket Automation: I designed the automation system with the goal to make it simpler and easier to understand. All instructions are inside the BP Book but I'll give a basic overview:
- Choose the item you want, one item per lane.
- In the inserters - set the item and the total amount you want in your system at one time.
- Total amount = rocket silo inventory + landing pad inventory + destination logistic network inventory.
- As items get used the inserter refills the rocket, thus replenishing the total amount.
- In the decider combinators - set the minimum amount you want at the destination.
- Destination amount = landing pad inventory + destination logistic network inventory.
- When the destination amount drops below the minimum the rocket is launched to replenish the destination amount.
- Profit!
Tips and Warnings:
- The minimum amount only needs to be enough so that you have no pauses in throughput at the destination while the rocket is in transit.
- The destination needs enough storage to hold everything. Remember the cargo landing pad has to be empty for an automated launch.
- Furthermore, The larger the stores at the destination, the more items can be sent over in a single rocket launch.
- There will be slight overflows. This is not a precise system.
- If you want to also deliver Rocket Parts and/or Space Capsules you need to set your Total amounts in the bottom leftmost decider combinators. You set the minimum amounts in the same location you would set them for any other item.
- There is no brown out protection (brown out - when electricity satisfaction is <100% and the signal transmitter/receiver stops working and then your base starts freaking out).
- There is no protection against not having enough room to insert Rocket Parts or Space Capsules.
- I include a decider combinator to launch the rocket at a certain fullness if you so choose.
- All inserters are set to manual override to have a stack size of one (inserts one item at a time). This is to eliminate or help mitigate overfilling in certain scenarios. For high thorough put items changes should be made.
- I recommend putting production modules on the fuel refinery. Speed should not be a limiting factor for that building for some time. Delivery Cannons: You may notice I don't have any blueprints using the iridium recipe. This is because it is an easy upgrade after unlocking the technology and there are too many factors in logistics in that stage of the game for me to guess what blueprints would be useful. There are blueprints for sending and receiving the materials to make cargo pods. This was useful for me because I delivery cannoned all the off-Nauvis ores and had only delivery cannons on those worlds. The delivery cannon chest BP is more of an example than anything else.
