Bulldog Stations is a book of load/unload stations for trains with 1 locomotive and 2 wagons on a 2 lane single direction train system, designed to maximize throughput at the unload station.
The screenshot shows the grid, because if you place these blueprints in a chunk-aligned fashion they will seamlessly integrate with other Bulldog blueprints (like rails) making it easier to plan and layout your base.
This book currently only contains two blueprints. I plan to update it with additional stations as well as release other Bulldog blueprint books that you can use as a set.
BLUEPRINTS:
- Ore Load at Outpost
- Has a Load stop and a Load Queue stop. Allows for one train to be loading and one queued up right behind it waiting for load. When your base is using up ores faster than your outposts can supply one empty train waits in the Load Queue.
- Use the same name for all outpost load stations of the same ore. For example Copper Load Queue and Copper Load.
- If the chests don't have enough ore to supply a train, the station closes allowing trains to go to other outposts. Does not (yet) check to see if there is enough ore to fill each wagon, so it is possible that in a nearly depleted outpost the train might wait to complete a load (this is a very minor issue).
- If both stops (Load and Load Queue) are occupied, the station closes allowing trains to go to other outposts.
- You MUST set the correct ore in the combinator by the chests.
- The bypass segment exists primarily to support the passenger stop, although it is available to the pathfinding when it needs a path to reverse direction in the main line and you didn't provide a convenient one. I recommend using a consistent pattern for naming the passenger stops, like Copper 1 Pax, Copper 2 Pax, etc as it allows you to go to any station quickly should they get attacked by biters.
- I recommend the following layout for your outposts: --- T-junction off your main line. --- Load station blueprint. --- Loopback. --- This way your trains exit the same way they entered and are able to return in the opposite direction.
- Keep in mind that you can add additional ore outposts when needed.
- This is not intended as a generic train loader. Since it is limited by ore patch productivity I used a solid but simple loader instead of trying to maximize load performance. I will eventually create and add a different blueprint for that.
- 8x Ore Unload
- Able to keep 8 blue belts (4 per wagon) nearly saturated.
- Can support up to 14 1-2 trains, from 7 outposts or from transboard stations (transboard stations might be necessary bring in ore from somewhere in large trains - as you might do if you are tapping outposts far away).
