EDIT: 1/1/2026 - Removed the Recycler & its mechanism (sorry). Reduced rocket count & increased ammo count, so that you can make a 1-way trip from any planet, to Aquillo with certainty. Removed redundant plate making machine & added another crusher for better balance. Disabled some turrets & launchers when in orbit, to conserve ammo (I think it should?). Separated the 2 water tanks with a pump & logic to ensure consistent supply to the main tank. The water tanks should also fill up even faster now. Modified crusher logic to further reduce excess Carbon buildup at Aquillo. Ammo loads even faster now (then again- I did increase ammo count). Removed ice-shortcut, since it has the potential of gradually causing excess ice to be dumped on the main belt. Not a lot, but it was a messy tweak in the 1st place anyway & it can bug you sometimes. Properly terminated some belts & pipe openings, to make it all look neater.
The name is taken from one of my favorite games “System Shock 2”, and of course, named after Wernher Von Braun - the "father of Rocketry".
Aquilo-capable ship/mini-hauler. 10 Common quality cargo bays, 5 turbines and 8 collectors. All modules are bog-standard, level 1 modules. Rocket launchers and turrets only need "Physical Projectile Damage" level 6 or 7.
Speed is regulated(needs priming- ie: Just disable and re-enable by clicking "Enable/Disable" on the pumps, for your first launch). The 2 indicator lights are set to alert when fuel or oxider is below 10K(Might want to increase it to 12K)
Ammo is everpresent(680 for turrets and 580 for rockets) + 150 of each on the belt and they get filled in ~5 minutes during normal gameplay.
NOTHING gets thrown overboard(I did leave a mechanism as persella for that - in the middle of the ship, if you want to be so inclined- suit yourself, if you want to be "messy". Just add a Recycler somewhere on the ship and wire up as per instruction- in the Decider) and you will not have shortage of anything, cause of reprocessing and recipe-switching, you see.
There's a lot that can still be done/improved/re-arranged/eliminated, and there's a lot of upgrade possibility... but hey- you start somewhere, don't ye? I wanted to make it as simple and easy to build as possible, using the basic unlocked techs. The amount of platforms needed is prolly the only downside of this.
Kickstart/Bootstrap Instructions:
- Assemble over Nauvis
- Load up 1000 Ice (or more- you decide), as well as 50 solar panels into a rocket and blast it up to the Von Braun. There's a filtered inserter that will unload the ice.
- You should be ready in abar 30 minutes
- Prime the fuel and oxidizer tanks (Uncheck the "Enable/disable" checkbox on each pump and wait for the pipes to fill, then check it again. You'll only really have to do this, this one time)
- You should have about 3K in the water tanks by then, so move to Gleba and park it there for a while to stock up on rockets and some other stuff.
