Using assemblers to create nutrients, assigned to only 1 creation when required.
As spoilage is the only item that does not spoil, it makes sense to limit the use of it when needed only.

Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Using assemblers to create nutrients, assigned to only 1 creation when required.
As spoilage is the only item that does not spoil, it makes sense to limit the use of it when needed only.