A collection of rails that prioritize modularity over all else.
RHD, for 1-4-1 (or smaller) trains. Grid-aligned for ease of placement, but each grid is small enough (50x50) such that the train tracks can be maneuvered around obstacles.
Currently experimental, haven't fully tested these.
First 4 pieces can be placed on each other in any combination. Stations are built such that they can be placed with the first 4 pieces in any combination.
Components:
- Straight - Typical straight track
- Straight Intersect - Special straight track, with chain signals such that it can intersect itself or any other piece
- Turn - Allows a direct turn.
- Roundabout - By itself just creates a loop back to the start, but can rotate and place again to create entrance/exits in any direction
- Station - A rail station that can be added either at the end of a rail, or inline (use straight intersect). Holds 1-4-1 trains, and has an extra waiting place to hold a 2nd train.
- Extra Station - Add onto existing station, enough space for loading/unloading. Also works either inline or at the end of the rail.
- Stacker - Extra waiting space for a train, use to create stacker station. Grid-aligned to existing waiting place.
Want a T-Intersection? Place 2 turn tiles and a straight intersect. Or 3 roundabout pieces. Want a 4 way intersection? 4 turn tiles plus 2 straight intersections, or 4 roundabout pieces.
Note that there are surplus chain signals on some of the components, in order to ensure it works when you place it rotated over itself
Inspiration from Brian's Train's and https://www.factorio.school/view/-LWx6-9IjBQghLeLI07g.
TODO:
- Add station types (request/provider/depot), will be placed over the station
- Add loading/unloading (may combine with above, may be tileable by itself)
Release History:
- Version 0.2
- Added modular stations
- Base station that works either inline or not
- Extra station print, can add onto existing base stations, either inline or not
- Stacker print, add onto base station
- Version 0.1
- Initial version
- Straight+Straight Intersect+Turn+Roundabout should all be good/finalized
- First draft of stations, requires manual rework to make them work
