I made this for all the Gleba haters out there. A compact, tile-able, all inclusive gleba production system that spits out non perishable items. This blueprint obviously wont scale to megabase levels, but is quite sufficient to scale to late game science and bioflux production. In my game, I currently have 7 of these loops producing about 150 science per minute.
Requirements:
- Turbo transport belts unlocked (needed for the underground length)
- A logistics network with the following items
- Spoilage
- Jellynuts
- Yumako Fruit
- at least 10 bioflux (preferably more)
Assuming you have those things, as soon as you place the blueprint down, it should automatically start making everything except for the pentapod eggs. A pentapod egg must be manually placed in the breeder to start the process once enough nutrients are made and water is hooked up. I have added a pentapod egg to the blueprint so it should automatically get placed in there now.
Notes:
Science and bioflux are both put back into the logistics network for shipping offworld. Since bioflux and spoilage end up back in the network, this means that a stalled loop will get restarted from the bioflux and spoilage of other loops, so it is mostly self healing. I added in a assembly machine for the stack inseters as they need jelly in the recipe, but you probably only need one of those and can be removed from the blueprint on subsequent loops.
Updates:
- Updated blueprints to not consume biflux when bacteria reprocessing isn't in use
- Added an extra late game version with foundries and pipes for molten iron and copper
