Description
This book contains everything you need to set up your own city block style factory. You just have to add whatever you'll make in each city block.
Each city block is built using two horizontal and two vertical sections connected by a junction. Each horizontal and vertical section can contain a variety of LTN stations (see mod list below) configured for 2-4-2, LHD trains. Fluid trains are configured for 2-3-2.
There are 41 blueprints in this book.
INSTRUCTIONS
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DISPATCH - Start by laying down your depot, labelled "2.0 | LTN Dispatch." The depot can hold up to 26 trains and will be dispatched whenever an LTN station makes a request for an item or fluid. The trains should pick up only what has been requested and drop it off at its destination before returning to Dispatch. In the event that something goes wrong and items are left in the wagon when a train returns to Dispatch, you will receive a notification and an alarm will sound telling you there is a problem and the train is being held at Dispatch.
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HORIZONTALS & VERTICALS - Each city block is made up of two horizontal and two vertical sections, like the four sides of a square. You have various choices for your horizontals and verticals (labelled 2.1.3 to 2.1.7) depending on whether you want to use them for item or fluid stations. When connected together you'll end up with a North, South, East and West side for each block. Horizontals include a PAX station for your personal transport. It also incorporates a slightly amended version of "Bulldog Automatic Power Manager for factory lines" by zOldBulldog. Details can be found at https://factorioprints.com/view/-LOOQbz6NZoOI4hjPCtl. (My thanks to zOldBulldog for that.)
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JUNCTIONS - Continue laying down horizontal and vertical sections. Connect each section with a junction (labelled 2.1.1 and 2.1.2). The purpose of each city block is to act as a separate logistics network serviced by bots. You have two choices of junction. Normally you'll want to use "2.1.1 Cityblock Junction." This junction has no roboports and means that each city block is properly isolated. I included roboports in 2.1.2 in case you want to connect the networks while building your first few city blocks. You'll definitely want to switch to 2.1.1 once you're up and going.
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POWER & ITEM TRANSFERS - Blueprints 2.2.1 to 2.2.6 include some solar power and the option to transfer items between adjoining cityblocks via inserters. With the option to transfer items between city blocks in this way you can have up to 10 LTN stations servicing a city block. This should be handy when building your Warehouse/Mall.
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STATIONS - Once you've laid out your horizontals and verticals it's time to add your stations. Stations are labelled 2.3.1 to 2.3.22. They include Load (Request) stations for both fluids and items as well as Drop (Provider) stations for fluids and items. Stations are numbered according to the side and track. For example, blueprint "2.3.6 | LTN Fluid Load E1" is a station for loading fluids situated on the East side of the city block on the inner track. (Number 1 denotes inner track. If it was E2 it would be the outer track.)
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LABELLING - You'll notice text plates by each station. PAX is your personal transport station. I label each city block and station in a grid format. For example, I might label a station B3N1. This would mean the station is in city block B3 (row B, column 3) and is the inner track on the north side. You might choose to do something else, but I find it works well.
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STATION REQUESTS - If you want to send items to a station the destination station needs to be a "drop" station (E.g. blueprint "2.3.1 | LTN Item Drop N1".) You set the item type and amount by changing the item requested in the Constant Combinator. You must use a negative figure, e.g., -10K, for this to work. I've included provider and requester thresholds that you may change. If you're not familiar with the LTN mod you'll probably want to leave them as is.
RANDOM THOUGHTS
- You will need a LOT of concrete and stone bricks.
- I included outposts for mining and a stacker. Nothing fancy here.
- If a train doesn't deliver your product it's probably because there isn't enough product at the Load station to meet its threshold and is therefore not available to the network. This stops trains running back and forth delivering small loads. The other reason it might not be working is that you set the request amount as a positive rather than a negative figure.
- You might want to turn the sound off on the speakers for the Dispatch error notification. I find it irritating and prefer the visual notification.
- I've used Inventory Sensor to better handle the fluid. Thanks to the mod author Optera for helping me out on this. You saved my sanity!
- If you have any comments, suggestions or feedback I'd love to hear them.
- Still reading this? You're awesome!
MOD LIST
- Electric Train
- Inventory Sensor
- LTN - Logistic Train Network
- Lighted Electric Poles +
- Text Plates
- Infinizoom (Recommended but not necessary)
- Attach Notes (If you want to see the notes I attached)
CHANGE LOG
[1.1] - 19/2/2019 CHANGED
- A new feature on Inventory Sensor mod meant 2-3-2 trains were being held at dispatch thinking a wagon was present with product inside. The circuits have been updated and Dispatch works as it should now. (Affects blueprint: 2.0 | LTN Dispatch)