LHD 32x32 chunk-aligned grid snap rail system with 2-Lane and 4-Lane segments, and stackers. Includes roboports and red and green wiring. Heavily inspired by ElderAxe's excellent RHD system, but with roboports added and expanded to include stackers (and eventually loading/unloading depots).
Two- and Four-lane system with transitions, intersections, roundabouts, several kinds of stackers, loaders (2,3, and 4 car), unloaders, and a pre-made raw resource unloading depot useful through the midgame. Two-lane pieces should smoothly upgrade later to 4-lane just by stamping the 4-lane versions on top.
To-Do / Planned:
- Stackers with 4-lane inputs
- increase the size of the 2-lane non-round intersections for better signaling
FEEDBACK REQUESTED! If you try it out, please use the feedback to LMK what does and doesn't work for you. Do all the signals line up? Do any trains get jammed? Did I signal a stacker wrong?
CHANGELOG: v0.6.0 2022-07-28
- Added non-roundabout two-lane tee and cross intersections
- Fixed several errors with objects and marker guides left in the blueprints
v0.5.0 ~2021
- Added 4-lane non-roundabout cross intersection
- Added grid-edge and grid-center aligned versions of 4L straight segments
v0.4.1 2020-09-08
- Fixed several bugs with 2L roundabouts not upgrading smoothly to 4L roundabouts
- Fixed 2L roundabout U-Turn grid snap
v0.4
- Added 6 kinds of Loading stations
- Added unloading stations
- Added unloading depot
- Fixed a couple of bugs and excess objects left in the blueprints
- Improved stacker signaling
v0.3
- Added 4-Lane diagonals
- Added shorter and longer versions of straight segments
- Added 2- and 4-Lane Tee Intersection (non-roundabout)
- Added inline stackers short and long
v0.2
- Added 2-Lane diagonals
- Added red and green wires
- Added Left and Right swerving stackers
v0.1
- First Version
- 2-Lane straights and roundabout intersections
