Description
Mid game compact, tileable red circuit factory.
You can expand it in 2 directions (top/left).
It is designed to work with blue/red factories but you can for sure get some faster assemblers and feed them with productivity and efficiency modules, so they are not overwhelming in speed and belts can keep up (or use better belts later on...).
You can place 2x2 beacons in places where are turrets (if you have 2x2 beacon mod it's another benefit to this factory).
I won't put versions with blue and better belts because it's best to use for mid-game and for blue belts you need late game tech.
| In/Out per tile, for red machines (mk2 electornic machines) | [ (2.25eff*12count)/6time ]->4.5 multiplier |
|---|---|
| Input | - 9 copper/s (18 cable) - 9 ele circuits/s - 9 plastic/s |
| Output | - 4.5 red circuit/s |
Requirement mods :
- Bob's assembling machines- Bob's adjustable inserters
Recommended mods/settings :
- Bob's belt overhaul (setting)- Better Beacons
- any mods for better belts
Usage :
- Put starter near you bus or on top of another starter
- Put expander left to starter
that's it!
It's my 1'st blueprint, so be sure to tell me if I should add more information, or have some errors in bp.
#Note : you will need long inserters (tier 1) more inserters (1) and near inserters research.
Would be good to add (me or some1 else) :
- starter A and starter B, so they are running in opposite directions and can clip into each other with top/bot belt, but I'm not sure if it won't make it bigger/more complicated on right (input) side.
- "right sided" factory