Description
Brian's Trains
Now for Factorio 2.0 with Vanilla, LTN, and Cybersyn support! Read the documentation and join Discord for discussion and help.
If you're still on Factorio 1.1, the original book is available on GitHub.
- Documentation is HERE. Join the discussion on Discord.
- Self-Building Mega-Factory (a city-block layout book)
Also:
- See the trains in action: Turning On a Giant Rocket-Control-Unit Factory
- Starting from scratch? Check out Brian's Bootstrap.
- Or try my self-building rocket!
- Actual testing of different quad-rail junctions. See the video results.
- Hungry for power? Tileable Self-Throttling Belt-Fed Reactor
Introduction
Some people create Malls while others like optimizing the science. For some reason, it's the train network that inspired me. I wanted something that was drop-in (i.e. blueprints) but also easily upgraded as the base evolves. This means some sort of standardization with the pieces being of a similar size, at least along the rail itself.
Also important was performance. Trains make up the life-blood of a base and its important that they flow quickly and freely. Everything I've done is optimized for that, from the signals along the rails to the loading & unloading stations.
Blueprint Changelog
V5 blueprints are completely incompatible with all previous versions, and with Factorio 1.x as well. V5 is for Factorio 2.x only.
If you're still on Factorio 1.1, the original book is available on GitHub.