Description
There's many ways to build these, but most of the ones i have found had pretty strong restrictions. Here's the capabilities of this one:
Per radio network channel:
- 31 receiver chest stations
- arbitrary amount of item types
- arbitrary amount of cannons
Each
is assigned an ID, and a request list, the request list entries get multiplied with a bitmask value calculated from the ID, which means they can be summed together without collisions, and then those values are put on the
radio channel, but only if
is empty and the requested items are missing in the storage.
The
s each check if the
has the bit for the configured
ID set to on in the number for that item on the radio channel, and only fires if that is given, which means in practive: When the item is missing, and the
is empty.
This completely prohibits over-sending.
Chest-side setup:
- Configure the
ID in the top right
. - Configure the request list in the top left
. - Ensure the
is connected to the top right EMPTY CHEST CHECKER with a green wire. - Connect
,
,
to the bottom left REQUEST COMPARATOR with a red wire. - Set
to the correct channel.
Cannon-side setup:
- Set the
to the correct channel. - Connect the
with a
to the
. - Set the
item, destination. - Set the
ID in the top right
. - Set the item in the right BITMASK COMPARATOR
. - Set the
to ON. - Set the
s to the material.