IT'S FINALLY DONE...
After about 40 hours of total build time, it's finally here. (Not that anyone has waited or asked for it)
I wasn't very happy with my <u><a href="https://factorioprints.com/view/-L2lxQ039BbBkcq7bdGD" target="_blank">v4.1 mall</a></u>, as I was relying on too many mixed belts to feed everything. This time I also took inspiration from <u><a href="https://factorioprints.com/view/-KuIIwrYviacUkWrWqPg" target="_blank">Mike's Mall</a></u>.
It does not produce as many items as the previous version, because I decided to get rid of (almost) every warfare stuff.
It builds:
- Well, you can see it in the Image... I'm too lazy to list everything.
- There is something special though: At the far end you can set the assemby machine to either build <b>Modular Armor</b>, <b>Power Armor</b> or <b>Power Armor Mk2</b>. So you can build whatever is available to you.
Initially I intended to make additional lower tier versions of it, but I did not have any more patience to do it. So... <b>Sorry</b>
I hope that I cought every mistake and you do not have to fix anything.
Update #3:
- Changed the two stack filter inserters to normal stack inserters as it is a tiny bit faster (At least it should be if it is not constrained by the amount of copper coming in)... And I also forgot to set their filters in "Mike's Edition".
Update #2:
- Added the missing signals for the combinators. (Thanks for pointing out my mistakes)
Update #1:
- Now added the "Choose your own amounts" feature from <u><a href="https://factorioprints.com/view/-KuIIwrYviacUkWrWqPg" target="_blank">Mike's Mall</a></u> (You can set your desired amounts by using the constant combinators)
- Mistakes have been made... and fixed
