Avoids the need for belts by using the hub as a buffer and limiting resource input / tossing out astroids based on circuit conditions. No quality components required. T3 crafting stations optional (I don't believe quite enough astroids approach anyways)
6 Crafting stations is the proper ratio is keep in line with other sciences. EG: 1 red science takes 5 seconds* to craft, done in 10 stations, equals 2 per second ((10 * 1) / 5 = 2) 5 white science takes 15 seconds* to craft, done in 6 stations, equals 2 per second ((5 * 6) / 15 = 2)
assume the stations had 1 crafting speed to keep the math simple
