A small, beaconed refinery dedicated to producing solid fuel. Generates about 5.5K solid fuel per minute, providing you keep it supplied with crude oil and water. Providing that you use Assembly Machine 3 + Productivity 3 Modules, and use Productivity 3 Modules in the Rocket Silo, then this refinery produces enough solid fuel to make the rocket fuel and satellite needed to launch a rocket per minute.
Notes
- By default, all the heavy oil is turned into light, which is then made into soild fuel
- You can add your own circuit logic to the 3 pumps and ammo inserter in the top left quadrant to change this default, and control the flow of heavy to a lube maker and a flamethrower ammo maker
- Diverting heavy to lube and/or flamethrower ammo making does reduce the overall solid fuel production rate
- All solid fuel is placed in passive providers. Add your own bot network to pick it up
- Similarly, you need a bot network to deliver the steel to a requester chest for the flamethrower ammo maker
- All excess gas is used to make solid fuel
- Screenshot includes concrete for visibility, blueprint does not
- Blueprint includes Creative Mode mod fluid and power sources for your (and my) testing. These are removed if you don't have the mod, and you must provide your own power and fluid supplies
CAUTION
- Get your logic wrong on the heavy oil pumps, and risk it backing up into the refineries so the whole plant shuts down
