Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Circuited modular mall by maxf1re
Copyrights:
This mall is inspired by Rahbek's modular mall and it's modifications.
Features:
- Specify exact amount for every item to store.
Each block containt a few containt combinators on top (as it placed in book) of it. Change value to a desired amount.
ALWAYS KEEP IT IN NEGATIVE!
- Shows status of stored items.
RED indicates that chest contains 0 items.
YELLOW indicates that amount is lower than desired.
GREEN indicates that there are the exact amount as desired.
CYAN indicates that amount is higher than desired.
- Compact (There are always room for improvements)
Fully covered by 2 roboports (Check Example blueprint).
- Cheap
You could implement this mall as soon as you research "Electric energy distribution 1", "Circuit Network" and "Logistics 2".
- Logistic system ready.
Designed with buffer chests. Just reapply blueprints after "Logistic system" researched
How to use:
Place "[0] interface start".
Then (optional) "[0.1] interface intermediate" if you need moar gears.
Finally, place "[0.5] interface last" which completes interface.
After that you could place everything in any order.
Content
Blueprints
Interface
[0] Interface Start
[0.1] Additional Gears
[0.5] Interface Finish
Mall's modules
[1] Belts
[2] Inserters
[3] Automation
[4] Power Distribution
[5] Circuit Network
[6] Chests
[7] Solar Power
[8] Railway
[9] Oil Processing
[10] Bots
[11] Cliff Explosives
[12] Defence
[13] Production Modules
[14] Speed Modules
[15] Efficiency Modules
[16] Nuclear Power
[17] Rocket Silo
Upgrade planners
[U] Upgrade planner for belts, assembling machines and inserters.
Examples
[E] Example blueprint of mall, features each of production blueprints.