Input
- 362 / min Yumako
- 355 / min Jellynut
- Water (stable supply)
- 27.5 / min Calcyte
- 31.5 / min Spoilage
Output
- 120 Processing unit / min
- 120 Low density structure / min
- 120 Rocket fuel / min Balanced 1:1:1 for continuous Rocket part production
Startup Procedure (order critical)
- Start fruit belts (Yumako right, Jellynut left).
- Insert into the top biochamber (Nutrients from Bioflux): minimum 50 Bioflux, minimum 30 Nutrients
- Insert bacteria:
- 1 Iron bacteria into the top "iron cultivation" biochamber
- 1 Copper bacteria into the top "copper cultivation" biochamber Placement in the upper cultivation chambers is critical.
- Supply by logistics bots:
- Calcyte
- Spoilage
After this, the system becomes self-sustaining and stable.
Stability Conditions
- Seed chests must always have free space.
- Processing unit, Low density structure, and Rocket fuel chests must have free space (low-volume logistic output).
- Fruit supply must be continuous.
- Copper and iron belts must never be blocked.
If these conditions are met, production runs indefinitely.
Factory Structure Two independent modules:
- Top module: Fruit processing in biochambers, Bacteria cultivation
- Bottom module, Smelting in foundries, Processing in Electromagnetic plant
Modules can be modified independently:
- Adjust fruit processing without touching metallurgy
- Expand metallurgy without changing bio setup
Excess Copper and Iron. There is structural overproduction of copper and iron
Integration
This factory aligns with your Agricultural Science layout:
- Right belt Yumako
- Left belt Jellynut
Both builds connect directly without redesign.
Design Properties
- No unexpected spoilage
- Minimal circuit usage (only ore disposal safety)
- Deterministic ratios
- Modular architecture
- Clean belt logic
- Linear scalability by duplication
