Darklaser72's SE Modular Mall
<br>Overview
A tiered, modular mall for vanilla Space Exploration v6.0+.
This blueprint contains the following books:
- Assemblers
- Belts
- Inserters
- Power poles
- (more to come...)
Description
Each book contains successive tiers of production for a certain category of item (belts, inserters, etc.), from burners all the way up to the highest tier. Generally, the point at which you unlock the item(s) that will be created at a certain tier dictates the upper bound (in terms of research) of items used in that tier.
All high-tier, SE-specific additions to a category (such as space assemblers) will get their own production block in the future.
The tileable "Utility Belt" blueprint contains the electric, fluid, and logistics frame for the mall. This is provided separately in order to optimize power pole, roboport, and pipe usage since most modules differ in length.
TODO
- ...
Changelog
v1.3
- Removed rogue undergrounds in Belts blueprints
- Fixed missing power pole in Tier 1 Assembler blueprint
- Other minor bugfixes
v1.2
- Removed leading undergrounds in buses for each module
- Added trailing belts in buses for each module to mark the border (i.e., where you can place the next module)
- Downgraded red belts in "Assemblers/Tier 1" to yellow belts
v1.1
- Fixed pipe bus spacing in "Design Template"
- Removed outside power poles, roboports, and pipe buses in all modules in favor of single blueprint (see next point)
- Added tileable "Utility Belt" blueprint containing electric, fluid, and logistics for the mall
v1.0
- Released (contains "Assemblers", "Belts", "Inserters", "Power Poles", "Design Template")
