Late game coal liquefaction beaconed setup.
The book comes with two blueprints:
- Head: Must place first, there you can inject heavy oil into the loop (1 barrel should be enough), has a fail proof system and controls oil conversion.
- Body: Let you stack the blueprint with the head or other body.
(on the image you can see a head attached to a body blueprint, the tanks above are from the head).
It can convert everything into petroleum gas if you want but by default the logic works like:
- Only turns heavy oil into light oil if heavy oil tank (upper one) is nearly full;
- Only turns light oil into petroleum gas if light oil tank is nearly full;
These two above are attached to decider combinators.
If you want to manually setup to convert or not oils, this can be done by changing any variable to 1 or more on combinators close to pumps (not the water ones), they also are marked with what the pump do. So for example, if you don't want any heavy oil, you can set the system to convert it all to light oil.
Each blueprint at full work load, needs close to a blue belt of coal (2.1k/m), plus a input of coal for the boilers on the head blueprint. Water inputs are marked, belt inputs are all coal.
Some considerations:
- Each blueprint consumes a little less than 40MW;
- About 10k petroleum gas per minute converting all;
- With 3 blueprints (1 head and 2 body), converting all oils to petroleum gas, you can produce enough to support two blue belts of plastic (6 chemical plant);
- If you keep stacking it, then you might need to input water on the other side;
- All oils outputs are interconnected to the head blueprint;
The ratios aren't perfect but everything works well, looking for some improvements on pipe placement too.
