Description
HEXLAND
I feel like the original Hexland by Guy Albertelli and my later changes to it are a bit messy so i started organizing and making it stamp and go blueprint system
This is first stage
Most of blueprints and general idea are from
https://factorioprints.com/view/-LCXwXzaWLG_QIDsZitd
HEXLAND V2.1 designed by Guy Albertelli
Tried to spread blueprints to reasonable categories hope it will make sense also for you.
If stationnames in some blueprints are missing let me know in coments.
Categories by final products
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Rail Combinations
1.1 Basic rails
1.1.1 hex formations
1.1.2 Rail Junctions
1.2 Mainline
1.3 Stackers
1.4 Fake mines -
Smelting & Mining
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Petrochem-Oil
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Assembly Lines
4.1 Mals
4.2 Circuits
4.3 Modules
4.4 Basic Ingredients
4.5 Other -
Power
5.1 Coal
5.2 Nuclear
5.3 Solar -
Science
6.1 Labs
6.2 Red Science
6.3 Green science
6.4 Military Science
6.5 Blue Science
6.6 Purple Science
6.7 Yellow Science
6.8 Rocket Science -
Uranium Procesing
7.1 Ore Processing
7.2 Kovarex enrichment
7.3 Nuclear Fuel
Some inspirations or partialy used blueprints
Fishbook - Train Car Palette by thelonegoldfish https://factorioprints.com/view/-Lg_nTG4XZJ1ZThgfUdP
Ore2Module by Devon Nekechuk https://factorioprints.com/view/-LgNc3oC3je1WOvzr6ZS
Mainline
It's idea of Railline having priority over normal(1-1) trains but fitting the hexland grid and being crossable in reasonable distances. Mainline is thougt for 4-8-4 trains(it will work with shorter trains) allowing you to delliver to Fake Mines and from them
Oil
Oil section is in progress, Fluid Grid already designed, Some blueprints already fitting, in near future other HEXLAND blueprints will be incorporated.
Base in the box
Work in progres, I like Idea that you could finish game using HEXLAND in like 4-6 hours
Science from Raw
HEXLAND includes a lot of buffering spots for intermediate products and it can slow you down significantly if aiming for fast finishing the game, Idea is to use the raw material for science production. making blueprints including even 3-5 hexagons(to maintain proper ratios) and making science packs from iron, copper plates and crude oil
Log
0.1 Initial release
0.2 Minor Fixes
0.3 Added missing science, Solar power, Minor problems fixed.
0.4 Added Oil Grid, Ingredients hexes , rail signals clean up, cattegories clean up