Description
An elegant belt mart, for late game — green belts, underground belts, and splitters. Prioritizes aesthetics without sacrificing function.
Inputs:
- Molten iron
- Green & red & blue circuits
- Tungsten plates
- Lubricant
Iron plates & gears are produced in place by 1x plates foundry and 2x gears foundries
Some features:
- Elegant, concise, beautiful.
- Foundries for each belt, offering 50% productivity bonus and the option of additional modules.
- An additional requester chest for each belt input, allowing existing belts which have been upgraded to be used as inputs.
- With no upgrades, it crafts belts, underground belts, and splitters at 75/m, 10/m, and 5/m respectively. With 4x speed module 3s in each of the gears foundries, that triples to 225/m, 30/m, and 15/m respectively.
- Because belts require a huge number of gears, this operates far from full capacity. While it's unlikely the full output is useful — one foundry with no upgrades crafts green belts at 720/m, it is possible to operate at full capacity with upgrades — each of the 2x gears foundries require 4x legendary speed module 3s, plus 5x legendary beacons each containing 2x legendary speed module 3s, crafting gears at the required 14400/m.
A couple of notes:
- This only works on Vulcanus, since that's required to craft green belts.
- While I wouldn't expect folks to build cheaper belts late-game, the blueprint can be modified to output intermediate belts to additional chests.
- The blueprint uses green belts and stack inserters. For those that don't have either of these, it's simple to downgrade them and build the mart. The green belts can then be immediately upgraded after some initial production.