Description
UPD: 5/2/2026 Finally finished designing second iteration. Now I'm gonna make a third one, as well as designs for other planets. In hindsight I probably could get away with smaller blocks, since Vulcanus and Fulgora and their respective buildings change shit a lot and the only thing you need before visiting those planets is something like a bit of mining productivity research and a reasonable rocket assembly speed.
UPD: 1/3/2025 Fulgora is done, will revisit once I decide to use rare quality recyclers or bot-based recycling setup
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Two(?) iterations: abysmal dogshit chunk aligned and tileable setups for something like main bus, granted, they work and do so just fine, but they are much better used for something like main bus???. 1 chunk-sized and aligned miniblocks, stackable, depending on the belt, 6 beacons per output assembler with roboport in the center. Second iteration is actual city blocks, which I am currently using for my city-block base. 5x5 chunks, aligned, capable of supporting 2-8 trains, 1 lane each direction. Full roboport construction coverage save for logstics coverage right in the center .
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LTN-like book for trains and stations. Supports solid and fluid cargo. Automatic priority assignment. Fashioned after autotrains with adjustments: https://www.youtube.com/watch?v=ZoEOg0GisiI
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Blueprints use red belts and green inserters for everything.
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WIP: third iteration and blocks for other planets.
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https://imgur.com/a/VY8cT30 album for city blocks