A compact, tileable, ratioed midgame advanced oil processing blueprint. Includes bus pipes for Petroleum (furthest north) and Lubricant (adjacent to Petroleum). Includes space for three rows of Beacons. Water input is furthest south, Crude Oil input is just north of that. Connect the red wire to a fluid tank filled with Lubricant to allow circuit conditions to enable or disable Heavy Oil Cracking or Lubricant production.
