Description
(details on github : https://github.com/nathmo/FactorioContainerSystemPrint/)
FactorioContainerSystemPrint
a list of factorio blueprint for a scalable factory on the cityblock model. I personnally refer to thoses module as container like in docker. the goal is to provide a set of module blueprint so thats its easy to start quickly and expand the factory.
this readme dont contains the latest blueprint description but they are included in the book. among them :
- the mall (produce nearly everything, notable exception for belt and arm who are produced in the red green science module)
- solar pannel + battery + laser factory
- concrete factory
- artilerry outpost
- new version for the refinery
- red + green science
- blue science
- black science (military)
- yellow science
- violet science
- labs module
Features
- bulk logistic is done over rail.
- RHD rail system (like most car in the world except england)
- auto building of container once robot drone are unlocked
- scalable
- automatic load balancing. Train will only go to station that are full/empty (more under the train blueprint)
- each container has its own line of defense.
- train with one loco and two wagon
- limited requirement in hardware (mostly no high tier part, green, red and blue science are enough)
Disclamer and acknoledgements
part of thoses design are a patch work of otherdesign who are not by me. saddly thoses blueprint have been in my game for so long i cant even remeber where i took them but hey if you recognise part of your work, add yourself here.
Contributing
if you feel like you improved the design and want to share it with the others, feel free to open a pull request. if your change are not compatible with the rest of the module, make a fork instead and I will happily list it here
TODO
- improve genesis module
Book
This book contains every blueprint for faster import :
Blueprint
click here to see the string :
Book
Genesis Container
this is the first one you should build. the core component are low tech and you can start building it right away. at first you might want to use 4 lane to import the iron and copper ore, the coal and the rocks. later one you might want to use the train. the container will produce all the item you minght need in the beginning (electric miner, belt, robot arm, wall, landfill, energy, ammo and it have a basic red and green science setup. the troughput is quite low (just under 50 red and 50 green / minutes) and you should upgrade whenever you researched all the bacic green and red science. if you aldready have a base you can bypass these and just build the mall

click here to see the string :
Genesis_Container
Genesis Container Step 2
this is an upgrade for the first genesis container. it should allow you to unlock all the research for others module (green + red) and make little of blue science and cliff explosive

click here to see the string :
GenesisStep2_Container
coal Smelter Container
it is coal powered.
Input
- ore or iron plate
- coal
Output
- copper / iron plate or steel
Max troughput
- 7200 item/min (1200 Steel)
click here to see the string :
CoalSmelter_Container.txt
electric Smelter Container

Input
- ore or iron
- 34.56 MW
Output
- copper / iron plate or steel (and brick)
Max troughput
- 7200 item / minute (1440 item / min for steel)
click here to see the string :
ElectricSmelter_Container.txt
Train Garage and Refulelling Container

click here to see the string :
TrainGarage_Container.txt
click here to see the string :
Green Circuit Container

Input
- iron
- copper
- 24 MW
Output
- green circuit
Max troughput
- 5670 item / minute
click here to see the string :
GreenCircuitFactory.txt
Red Circuit Container
Input
- iron
- copper
- plastic
- 11 MW
Output
- red circuit
Max troughput
- 360 item / minute
click here to see the string :
RedCircuitFactory.txt
Blue Circuit Container

Input
- iron
- copper
- plastic
- 12 MW
Output
- blue circuit
Max troughput
- 360 item / minute
click here to see the string :
BlueCircuitFactory.txt
all science Container

click here to see the string :
AllScienceModule.txt
Plastic and explosive Refinery Container

click here to see the string :
PlasticAndExplosiveRefinery_Container.txt
Sulfuric Acid and Lubricant Refinery Container

be careful. it require an external pipeline for water and oil
click here to see the string :
SulfuricAcidAndGreaseRefinery_Container.txt
ammo factory Container

click here to see the string :
ammoFactory_Container.txt
Belt, Arm, PowerLine, miner and Assembler Factory Module
click here to see the string :
Wall, Concrete, Oven, Factory Module
click here to see the string :
Robot, Roboport, chest Factory Module
click here to see the string :
Nuclear Fuel Processor Container

click here to see the string :
NuclearEnrichment_Container.txt
Nuclear Reactor Container
- 450 Mw output
- fully automatic with a master switch

click here to see the string :
NuclearReactor_Container.txt
Atomic Bomb Factory Container

click here to see the string :
AtomicBombFactory_Container.txt
Solar panel, battery, laser Factory Container
click here to see the string :
Solar Panel with accumulator Container
- 604 solar panel, 515 accumulator, 0.85 ratio
- 25.36 MW average power

click here to see the string :
SolarPanelAccumulatorPowerPlant_Container.txt
Rocket factory and Silo Container

click here to see the string :
rocketFactorySilo.txt
Artillery Shell Factory Container

click here to see the string :
ArtilleryShellFactory_Container.txt
Container empty template
-6 Input or output

click here to see the string :
emptyTemplate3I3O_Container.txt
Wall and Artillery
- self healing
- ammo delivered over logistic network
Straight Segment

click here to see the string :
StraightFireWallSegment.txt
Corner :

click here to see the string :
CornerFireWallSegment.txt
Rail with powerlane
Note regarding the track : They are Right handed, so it mean the train goes the same way as you would drive a car in most of the world (your right hand -> sidewalk, lefthad -> inverse traffic
Note Regarding the station name : inlet mean you dump train stuff here, outlet mean you fill your train here. Each inlet family must the have the same name for the load balacing to work. the train will do a simple loop like -> Refueling -> Xoutlet -> XInlet -> Refueling -> ... where X is the name of the ressource.
Note Regarding the load balancing : each station has a simple logic circuit that disable the station if the inlet is not empty / outlet not full so that train can fully load / unload when they are request.
Note regarding Train size : train are made with one locomotiv and 2 freight wagon. that mean 8k items per train.
Note regarding inlet and oulet : in their most efficient configuration (24 stack inserter per train) thats 14'400 item / min so you empty/fill a train in a bit more than 30 sec and you should be able to saturate 8 lane of yellown belt if you manage to have one train per minutes (66 sec) on the station
Outlet/loading station

click here to see the string :
OutletStation.txt
Outlet/loading FLUID station

click here to see the string :
OutletFluidStation.txt
Inlet/Unloading station

click here to see the string :
InletStation.txt
Inlet/Unloading FLUID station

click here to see the string :
InletFluidStation.txt
Straight

click here to see the string :
TrackI.txt
Crossing

click here to see the string :
TrackX.txt
T

click here to see the string :
TrackT.txt
L

click here to see the string :