Description
What it is?
This is my version of a circuitry for automating rocket launches. It uses signal receiver to determine what is needed, and loads the rocket with it either from a non-logistic warehouse for high demand resources, and if a resource isn't currently and wasn't in the last few seconds in the non-logistic warehouse, it requests it to the logistic warehouse. If your Cargo rocket sections or Capsules production is low it will stop inserting anything else if the rocket is not completed and there is less than 10 empty slots. Once the rocket is full and ready to launch it will send it away, and keep all the items sent in its memory for 25 seconds so it wont request them again while the rocket is travelling. Loading of the next rocket will start immediately upon departure.
How to use it?
First you need to setup a signal transmitter at the destination that sends positive signal for everything it asks to be sent (so probably what it needs minus what it already has). For all high demand resources you should insert them into the non-logistic warehouse with a condition that there is less than a small buffer inside it to keep it from filling up completely, so for instance insert iron if there is less than 200 iron inside it already. If you want more inputs you can daisy chain more non-logistic warehouses.