Description
Looking for bot-based version? Here: https://factorioprints.com/view/-MHk7wJZ5q0uHwWGQfZq
Update 1.35
- Fixed white science petroleum gas stuck issue.
- More roboport coverage for Lv3 module factory.
Update 1.34
- Added roboports for auto-construction.
- Added Raw to Lv3 Modules blueprint 12/m.
Update 1.33
- Added a refined concrete from raw 2450/m. It lets you have all types of concrete with 1 blueprint.
Update 1.32
- Added a steel smelters, half blue belt output (1350/m).
- Removed some unnecessary belts and splitters.
Update 1.31
- Fixed white science's rocket silo missing beacons problem.
- Adjusted labs number for better spending rate.
Update 1.3
- Added white science 500spm
- Some fine tune to existing blueprints.
Update 1.21
- More constant yellow science output and more compact design.
- Tune black and blue science to more compact.
Update 1.2
- Added yellow science 500spm.
Update 1.1
- Added purple science 500spm.
- Improved blue science performance, which caused by steel production.
- Improved black science from 480spm to 500spm.
- Added modularized Kovarex Enrichment.
- Changed some input location, more friendly to train unload.
Try to make as compact as I can, also optimize the UPS. Factorio is the most interesting puzzle game I ever played. Since compact is the first priority and the bases were fully belt-based, I didn't add any roboports. You can add roboports surround the base manually, then remove them after auto-construction.
Read the constant combinator for input requirements. Since the number had been rounded-up, please click the ore icon to see the actual input requirement
Previews:
Extra things included:
- Iron/Copper, stone smelters - 1 full blue belt 2700/m output.
- Steel smelters - half full blue belt 1350/m output
- Raw to green circuit - 1 full blue belt 2700/m output.
- Kovarex Enrichment, modularized and tileable. (Preview)
- Refined concrete - 2450/m. also collect other types of concrete when refined concrete chests are full. (Preview)
- Raw to Lv3 Module - 12/m. (Preview)
WIP: Red and Blue Circuits.