Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Early game mall producing start items.
Produces:
Pipes
Inserters
Assemblers
Radars
Rail
Efficiency and speed modules 1
Miners
Steam power
Furnaces (all 3)
Red ammo(and yellow)
Solar(panel and accumulator)
Oil
Lights (and copper wire)
Walls
Labs
Repair packs
Engines
Vehicles (Car, Tank, Train and Artillery Wagon)
Early version uses wooden chests and everything is circuited to limit output. Second version has yellow storage chests, filtered so that they will feed back from the logistics network. Power poles in blueprint