Initial design of an autobalanced ship which attempts to process resources into whats needed at the time. Meant to serve as a reliable cargo ship for inner planets, do not attempt to take this to solar system edge. Does not require missile turrets for first 3 planets, replace missile turrets as needed.
Pros/Features
- Makes everything needed to self sustain onboard, no refueling needed. Can keep a full fuel tank for quite some time, idling will eventually bring equilibrium.
- Efficiency circuits, prioritize resources for self sustain first.
- Minor thruster controls, operates with low fuel on less rockets automatically.
- Relatively compact
- Moderate cargo space, can be upgraded.
- Small belt buffer for recycle grinders to reprocess asteroids at a later time if not currently needed.
Cons
- Inefficient belt throughput from grinder output leads to excess resources being thrown off to ensure continuous belt flow.
- Tentacular belts make it hard to modify the current design.
- Priority circuits to control grinder ingredient recipes not implemented yet. Circuits may not be as simple as possible.
- Wasted space, one could argue steam and water buffer tanks are excessive, but provide much safety for life support in sticky situations.
- Construction and reaching initial equilibrium takes a lot of time if idling, for best results get a small amount of ammo and fuel, then make a few small trips monitoring, to help resolve this, there are control constant combinators around the ship to help control startup ingredients into what's most needed (primarily ice).
Love/Hate
- Comes with Notifications to help understand ship state. Notifications are muted by default.
- Uses advanced asteroid reprocessing by default, can swap with normal if not unlocked yet.
