Description
You've come upon an incredible structure on this desolate planet with only dangers around. The belts weave a face on the ground, one with a horrid smile on its face.
Everything seems to be set and in order for production.
Will you sell your soul to the demon and start the infernal machine at the cost of your lifespan or will you discard the diabolical offer and tread your own path?
Full T2 refining for Crotinnium, Jivolite, Rubyte, Stiratite, Saphirite, Bobmonium & Ferrous and Cupric ore
Ending with a storage for most if not all plates (bob + angel is massive though so i've probably missed some)
Will take a while to start as ore storage is made to hold until 1k (Red storage only), plates till 10k and fluid/gas production is linked to the ore refining thus taking some time as well, also if not supplemented with U-235 the kovarex loop will take a few hours to start up.
All needed Water/Acid/Gas produced in expandable facilities to the right
Wanna make your own blueprint out of it?
ONLY if you sign here with your bl......
Go right ahead, just throw me a link in the comments so i could see your awesome blueprint as well (the nuclear reactor is made by Hidden Cat, so go ask him/her about usage of it)
With: Compact Reactor x4 (smart, max 470 MW) by Hidden Cat
Usage instructions over here (you'll need them): https://factorioprints.com/view/-LGzh1rL3S0dU-eJHfcr
| Refining | Further refining |
|---|---|
| Crotinnium | Ferrous ore |
| Jivolite | Cupric ore |
| Rubyte | |
| Stiratite | |
| Saphirite | |
| Bobmonium |
| End products (Ores): | & |
|---|---|
| Manganese | Chrome |
| Zinc | Aluminium |
| Titanium | Cobalt |
| Tin | Silicon |
| Copper | Iron |
| Nickel | Gold |
| Lead | Silver |
| Tungsten | Fluorite |
| Uranium |
| End products (Plates): | & |
|---|---|
| Manganese | Chrome |
| Zinc | Aluminium |
| Titanium | Cobalt |
| Tin | Silicon |
| Copper | Iron |
| Nickel | Gold |
| Lead | Silver |
| Copper tungsten | Solder |
| Bronze | Brass |
| Gunmetal | Invar |
| Cobalt Steel | Nitinol |
Makes stone, stone blocks and concrete near the hydro plants and gathers unsorted gemstones to make more ore from crystal slurry.
Also refines uranium ore, refines U-238 to U-235 and makes uranium fuel cells, coal filters, steel- and iron plates and uses/transports em via robots.
Basic logic added to counter overproduction/material starvation. (kovarex loop, fuel cells and filters)
Blue Belt
All listed bob+angel ores produce waste water which is purified on the right side The overflow is voided so the refinery could work. All listed bob+angel ores require acid which is produced on the right side Most crystallizing is turned to fluoride as there is a definite need for it (for jivolite).
Needs (beside the ore): | ------------ | ------------- Water (South East, Reactor lines: 4; Salination/cement/other lines:2-4)| Thermal water (East, upper edge from solar)| Lubricant (North)| Robots | Nuclear fuel to start the reactor up | A train (for coal runs,West) |
V1.6: unorganized and no calculations have been done on it ........
Beaconized- double the output
"bug" fixes - unconnected lamps and other minor fixes
V1.5: Now even more unorganized and no calculations have been done on it .......
Modified: | ------------ | ------------- Waste management- added lights to show you if tank is filled and fluid void where needed | Gas management- gas void added where needed (Nitrogen and Hydrogen)
Needs (beside the ore): | ------------ | ------------- Water (South East, Reactor lines: 4; Salination/cement/other lines:2)| Thermal water (East, upper edge from solar)| Lubricant (North)| Robots | Nuclear fuel to start the reactor up | A train (for coal runs,West) |
Added: | ------------ | ---------- PROCESSING | SMELTING CASTING | Visual (Lights) storage meters | Lights (i usually played with daylight always on, was kinda woops when i unfroze time) Ore line disruptions now alerted better |
| Power usage | Power production |
|---|---|
| ~200-250MW | reactor (nuclear 470MW), solar 102MW ) |
V1.4: Still a "bit" unorganized and no calculations have done on it ......
Modified: | ------------ | ------------- All water/acid/gas refining now in order on the right |
Needs (beside the ore): | ------------ | ------------- Water | Thermal water | Lubricant | Robots | Nuclear fuel to start the reactor up |
Added: | ------------ | ---------- Crotinnium, Jivolite & Rubyte refining | Ferrous and Cupric ore refining | All fluid needs production for aforementioned | Another layer of storage | More solar | Speakers for missing material alerts |
| Power usage | Power production |
|---|---|
| ~80-100MW | reactor (nuclear 470MW), solar 20MW ) |
V1.3: Still unorganized and no calculations have done on it .....
Modified: Crystallizing recipes to all ores ( produces more iron- and copper ore and fluoride and uranium ore )
Balanced ore feed lanes
Added:
Compact Reactor x4 (smart, max 470 MW) by Hidden Cat (https://factorioprints.com/view/-LGzh1rL3S0dU-eJHfcr)
Centrifuges and U-fuel cell making for funky reactor (also refines depleted fuel cells)
Warehousing to the side for missing ores and more just in case (for the future)
Cooling towers produce purified water from reactor steam (just dont drink it, ok?)
Coal filter manufacturing
Roboports!!!
Readded: Concrete factory ( iron ore water and stone bricks)
Later: Slag slurry....(removed slag warehousing to make way for "balancers", adding it back later just in case(for startup))
Power: ~50MW (now includes reactor (nuclear 470MW))
V1.2: Still unorganized and no calculations have done on it ....
Turned warehousing to the side so its more compact
Modified gem refining:now melting crystal dust down to -slurry from which mineral slurry is filtered and further which is crystallized to any ore you want (Default : Iron and Copper)
Balanced purified water consumption, still need more though (will later add distillation with steam via cooling towers)
Removed: old concrete factory(got neglected because of mod conflict and removal), will probably implement it back later
Later: Slag slurry
Power: ~35MW
V1.1: Still unorganized and no calculations have done on it
No longer need longer underground belts (Darkstar utilities mod)
Modified gem refining:now smashes geodes and extracts the crushed stone and directs it to the crushed stone depo
Modified gem refining: for now only gathering unsorted gems to the left depo
Added needed fluid /-conversion to the right side (semi expandable) with angels "Jax 35 - Pressure Tank" (350k fluid storage each) also only needs purified water to get going(if the flotation cell plants and/or Leaching plants are operational)
Power: ~32MW