Adapted a version of hamhamdude's Steam Factorio Guide "How To: Single-Line, Two-Way Rail Network". All credit goes to him. This is an Late-game version, using Blue Belts, Substations, Large Steel Electric poles and Steel Chests in its design. It is based around a train using: Wagon + Wagon + Locomotive.
Defenses are: Laser Turrets and Gates to reflect the more advanced science and technology of the late-game player.
Intended to make it very easy to start cranking out a train network as fast as possible and/or when the player feels like it. This Compendium is mostly intended for players who didn't need to make a railway network early on because they are in a very high resource world and/or chose the Easy Recipe options before game start. Every piece in the Compendium has been tested by at least two trains being on the same network. I recommend to read the Steam Guide by hamhamdude to understand the inner workings of such train network: https://steamcommunity.com/sharedfiles/filedetails/?id=668428689
Liquid and Solid Unloading station include radars, defenses and walls to enable off-site mining in not too friendly worlds.
The book includes:
Rails straight and diagonal.
Circular return rails, diagonal and straight.
Pass-Around sections, straight and diagonal.
Curves.
Solid ore loading and unloading train stations.
Liquid loading and unloading train stations (not using the 0.15 fancy tanker wagon but the old fashioned barrel loading and unloading)
Network loader balancer conditions for every loading point in any of the stations.
Crossing, straight and diagonal.
Waiting area for trains near a train station.
Railtrack switch, single and double.
UPDATED1: Fixed lane saturation on the Ore unloading station.
