Introduction
• This set of blueprints has modular parts for a balanced unloading and loading station RHD (2-4).
• Balanced wagon unloading, balanced chest unloading, balanced belt and lane output. Output: up to 4 belts.
• Balanced wagon loading. Input: up to 4 belts.
• Proposed to be used from mid-game, after researching red belts and stack inserters.
• Works with any stack inserter capacity, but it may not compress the belts.
• Blue belts used as default, but it can be downgraded to red belts. When downgrading loader blueprints, blue entities must be downgraded to red ones and red ones must be downgraded to yellow ones.
• Read before using the blueprints.
• See image for more informations.
• Feel free to ask questions, give suggestions and report bugs.
• Link for video in r/factorio of a unloading station example: https://www.reddit.com/r/factorio/comments/biebaa/video_3x_108_mb_modular_balanced_unloading/
Changelog
• Version 1.0 [28-04-2019]: First version.
• Version 2.0 [09-06-2019]: Added Loaders (normal items + fluids).
• Last game version tested: 0.17.47
Specifications
• Trains must arrive with all wagons full.
• Light indicators for train cargo (pink = cargo level)
• Light indicators for inserter activity (blue = working).
• Light indicators for chest storage (red = low, green = good, yellow = almost full).
• Map alert for low supply (configurable).
• White lights for night illumination.
Train configuration
• Fluid train leaves station when [Fluid < 1] (Unloading)
• Uranium train leaves station when [uranium ore = 0] AND [sulfuric acid > 24900]
• Other trains leave station when [Empty cargo inventory] (Unloading)
• Other trains leave station when [Full cargo inventory] (Loading)
Blueprints
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Station Backbone: has 2 PAX stations, an expansible stacker and a fuel input.
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Stacker Extension: aditional stackers.
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Unloader (Stack = 50): general unloader for items with 50 stack size (ore, solid fuel, sulfur, etc.)
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Unloader (Stack = 100): general unloader for items with 100 stack size (plates, steel, plastic, etc.)
