Description
Rail Block System that allows to scale from green science to mega base with the same pattern.
Screenshot shows a 5.4kspm base (excluding power). Updated version below in the comments (8 * 9 modules yielding 3.8kspm/km²).
These are the midgame blueprints: https://factorioprints.com/view/-NZmL4yG_ptiATH2-QKU
Base pattern based on https://facorio-blueprints.firebaseapp.com/view/-LzSes2rdAKsj-HSO_jU
Many modules based on Nilaus Masterclass builds.
v5.5 (Oct 24): Some minor improvements to retain compatibility with midgame blueprints (e.g. sulfur module). New experimental 16 lane furnace modules for iron and copper plates (based on https://factorioprints.com/view/-LIcQfsZt13j8OoI0FVQ)
v5.4 (Jul 24): Some changes to rail signals, should be relatively compatible with previous versions. Some more changes (satellite module now produces 5.4 instead of 5.1 satellites per minute.
v5.3 (Jun 24): Another 4.6k belts saved. Small fix to sulfuric acid module and train signaling improvements for some modules.
v5.2 (Jun 24): Who would have thought, that you can load 14.34 blue belts into 1-4 trains from one side... Well, saved another 1k belts.
v5.1 (May 24): New train station design for unloading mixed belts saved thousands of belts. based on https://factorioprints.com/view/-NyErMby6wJbKOzjpDVy
v5.0 (May 24): Small but breaking changes to the base module to increase train throughput.
v4.12 (Apr 24): Aligned some Blueprints between midgame and lategame blueprint books for better upgradeability (LDS, plastic, ...). Also created new LDS module with double space efficiency.
v4.11 (Feb 24): Bugfixes, Improvements. Ready to be made obsolete by DLC.
v4.10 (Feb 24): New experimental green chips and plastics module, new screenshot.
v4.9. (Jan 24): Bugfixes (had to integrate a balancer...)
v4.8. (Jan24): New Iron and Copper Smelting Modules now processing 14.34 blue belts with 1-4 trains.
v4.7. (Jan24): New experimental iron and copper smelting modules, processing 13 blue belts with 1-4 trains. Input and smelter would be capable of producing 14,34 blue belts, but train loading is the bottle neck. A little more space efficient, but a little less entity efficient than the 12 belt modules.
Update 4.6: Bugfix for new blue chips module. New Redistribution module (for example to redistribute material into the train network after large deconstructions).
Update 4.5: New module for blue chips.
Update 4.4: Bugfix
Update 4.3.:
- New LDS-module based on: https://factorioprints.com/view/-NZ3e3BFyOf8FKzmu_1O
- New blue science module
- Changes to satellite module
- New screenshot
- Bugfixes
Update 4.2.: New satellite module, changes to nuclear cell module.
Update 4.1.: Small bugfix for copper smelting block, output station was wrongly configured.
v4 Changes: Optimizations and 22 Core Nuclear Power Plant