Specifications
- Produces petroleum gas, light oil, heavy oil, lubricant, sulfur, sulfuric acid, solid fuel (from light oil), explosives and rocket fuel.
- It was designed to be used on main bus, but it can be used anywhere.
- Supports both basic and advanced processing.
- Default refinery (without expansions/beacons/modules) can sustain up to 60 spm (without space science).
- At end-game, it is advisable to add productivy module 3 in Oil refineries and Chemical plants and surround them with beacons with speed module 3. Note that at some point the pipes won't be able to keep up with fluid throughput.
- Light indicators for each fluid level.
- Designed by NeoVortex (u/NeoVortexUltimate).
Blueprints
- Refinery - Expandable/Beaconable.
- Refinery - Expandable/Beaconable (Concreted).
- Refinery Expansion.
- Refinery Expansion (Concreted).
- Cracking Expansion.
- Cracking Expansion (Concreted).
- Solid Fuel Expansion.
- Solid Fuel Expansion (Concreted).
Roadmap
- Add more data about production/consumption.
- Plastic production.
- Battery production.
Changelog Version 1.0 [19-09-2020]: First version.
Mods and calculator used for development:
https://mods.factorio.com/mod/creative-mod
https://mods.factorio.com/mod/Bottleneck
