Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Tileable Kovarex/Uranium
this is a tileable setup for everything with kovarex/uranium. there is a little 'mainbus' for U-235 & U-238, everything else needs to be supplied by trains/belts.
the kovarex enrichment is suitable for starting enrichment process. there is enough buffer included in the uranium ore processing tiles to get the first 40 U-235. after that the enrichment process only needs U-238 (you know the drill). in case you want to manually feed U-235 put it in the steel chest next to the first centrifuge (only!). stack inserters must be able to handle 10 items at once.
if you want to know more about the circuitry i used for the enrichment process or a place for general discussion, please have a look at the official forum. i've created a topic to talk about my blueprints in general and in detail.
the (more or less) exact production numbers (i/s):
the centrifuges will only be fed the U-235 they need for processing, so they won't store excess resources (exept the first one). this is made shure by simple yet nice (combinator free) circuitry.
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just a station to place next to your reactors to handle the uranium fuel cells. i recommend using full/empty cargo and deliver ~2 trainloads of cells manually, before going to automatic (buffer some cells in the station chests, otherwise it might get stuck). do not use idle time as a schedule condition!
you can mix all bps as you like as all processed ores are transported between them. it makes sense to place ore processing and enrichment first as those are needed by all other bps.
a potent example setup:
1x Kovarex CannonShell&Nukes [if you need it]
1x Kovarex UraniumRounds [if you need it]
1x Kovarex NuclearFuel
1x Kovarex UraniumFuelCells (1540 Reactors)
1x Kovarex EnrichmentProcess
3x Kovarex UraniumOreProcessing
i've added a stacker (incl. additional stackertracks) to the BP book. the trains can be scheduled with wait time or (my recommendation) empty/full cargo. the trainstops are 'intelligent', they will turn on as soon a full trainload can be loaded/unloaded and no train is present. the first station (closest to the stacker) of each resource will be always active to avoid the 'no path' error, because of that i recommend at least 2 trains per resource. the fuel requester chests are controlled by a CC at the stacker (preset to 10 nuclear fuel), its signal is transmitted by green wire at the rear end of the trainstations.
the trainstations are for LHD and 2-4-0 trains (it is possible to make them 1-4-0 by moving the (un-)loading chests, as there is no room for the belt balancer you have to remake them within the factory.
V1.0a
- corrected station names (U-235/U-238 Load)
V1.1
- increased stability for enrichment process (when backed up)
- minor belt adjustments
V2.0
- reworked station circuitry (thus incompatible to V1.x)
- other minor adjustments
- added non-train variants of the blueprints
- updated description (example-setup)
V2.0a
- reduced buffer for enrichment process
- added grid size information for dragging bps
- introduced discussion topic in official forums