I have two verions. Both hard to startup but then both works really vell. The first one what we are using so that was tested, the v2 is still experimental but looks good. The description is for the v2 only.
Designed it for 3 days instead of doing the science on Fulgora. Totaly not worth it but this is my beauty
Spec for v2:
-front asteroid colelctor and 2x3x180 buffer and balancer
-balanced laser and gunturret
-asteroid processing pinned to CPU with logic
-two nuclear plant for lasers and beacons
-continous 280+ speed without a stop
-extendable cargo storage
-speed controll
The startup is hard, I have to delete all the beacons and metal processing to reprocess every ore to ice. After I have nuclear energy I can do a slow start around 100 Km/s then I can put back every buildings and the speed limit. If the asteroid storages are full, it can run the ship at least for 30 min without colecting any asteroids. While it running it can pierce thrugh any medium sized asteroids with speed and does not waste any ammo or energy for the sides (still havent left fulgora so dont know the others :)
The main problem with this design that the processing is pinned to the CPU. It has limited IO so I cannot extend it any more for factories.
