This complete industrial park accepts the following resources by trains up to 1.4 in size:
- Green circuits
- Red circuits
- Blue circuits
In addition, the industrial park accepts a 1.1 train containing fuel, used to refuel the other trains
The industrial park produces:
- Tier 3 speed modules
- Tier 3 productivity modules
- Tier 3 efficiency modules
- At a rate of 17.5 modules per minute
And has the following features:
- Fully beaconed
- Splitters prioritize production in this order: speed, productivity, efficiency
- Fuel station enables itself only when needed
- The industrial park connects to your existing logistics network and has full roboport coverage
- A circuit automatically maintains a user-configurable number of each module in the logistics network. As you use modules, new ones will be created and available to you and your bots automatically.
- A constant combinator at the front of the park is used to set the amounts of each module
- Low-profile intersection, uses very little space
- Deep, narrow layout - efficient use of space
- Long lead-in and lead-out for trains, allowing them to enter and exit the intersection at full speed
This industrial park builds on the work of this user: https://steamcommunity.com/sharedfiles/filedetails/?id=1177804260
