I designed these science pack modules for myself but thought they might be useful for people who have similar design hang-ups as I do while
Design considerations:
- Yellow belts only. I never upgrade my belts until late game, so I only use yellow belts for the majority of my pre-space playtimes
- All blue assemblers. Having all the same tier assemblers makes upgrading easy, and again I never have the yellow ones made until I transition to megabasing.
- No stack inserters. I also automate these really late so I never have them for when I build any of the sciences. If any of these limitations tickle your fancy, then you might like this blueprint book.
- Must be rectangular and not awkwardly shaped. It's just a design aesthetic of mine.
- Must have a clean electrical grid. I hate crossed power lines and want it all to be neat and combed.
- No belt braiding. I dislike that trick and will never use it.
- Red and Blue circuits made on site!
If these restrictions tickle your fancy then you will probably like these blueprints. They're serving me well in my current play through. Pay attention to the constant combinators as they tell you which resources to input into the module. There are some sides loading tricks going on that can cause the modules to fail if the inputs are not fed in the order as directed.
Bottleneck mod, miniloaders mod, and Kirk McDonald's Factorio calculator were used to determine the ratios for each module.
