The creation of these plans was to share with the community. The idea and the way of doing them were thanks to the contributions that are on this page and the tutorials of various users of the game. for All these plans I put together from scratch. They were tested and there were no infinite traffic jams. If the normal ones. They are for two-load trains. <br> Tips that helped me to make these plans: <br> <br> <b> Use the grid with F5 </b> <br> <b> Make it kind of modular </b>
In the book of plans you will find: <br> [All 4 rails (two out two back) - Left hand drive - 2 spacing between rails] <br>
- Straight
- Curve
- Intersection "T"
- General X crossing
- Special X crossing (Explained below)
- Lane change same track
- Lane change to a different track
- Light Pole Connections (1)
(1) Regarding the light pole connections. One is used to connect the straights and change lanes. As the planes are modular, this type of connection between posts helps you not to do it by hand. The other pole connection plane is with the T and with the crossing. It is a little narrower than the other for space reasons.
I hope to share more plans. Those who are here really helped me a lot. I made these after playing several times and realizing that the best, in several cases, is to have plans. And more when they are modular. It saves you time and helps the game a lot.
Suggestions are obviously always welcome.
History:
- Some of the planes are modified according to the signals. Some were incorrectly set, or were generating some kind of jam.
- Simple station entrance-exit, 2-lane module and two-lane U-turn are added
- A new X-type crossing plane is added where the two central lanes do not have the possibility of changing lanes, but the side lanes do. This speeds up the flow of this complicated crossing. If needed, a "D" lane change can be used before the crossing.
- All planes aligned to the absolute reference point (F5)
