Bulk item upcycler that can produce thousands of items.
Does not contain (a lot of) assemblers that are idle (only one per block of 12/24/48/however many you want) since the recipes are controlled by circuits. Builds lower-tier items automatically as needed. Can be easily expanded.
Instructions
- Place a 1a or 1b block (depending on the desired recipe). Choose your items and prerequisites and desired final quality. Optionally adjust numeric parameters - target number of the final item to build, number of assemblers and items per assembler per cycle.
- Place a 2a or 2b blocks as many times as you want. These modules will select independent recipes to support each other.
- Place a 3a or 3b block to the right of each controller block—you can place one, two, or more.
- Place quality recycler and set items to recycle (this step must be done manually because of too many variables to parametrise)
Notes
- You MUST select the final (T3) item. T2 and T1 are optional and may be omitted. For example, you would want to select T3/T2/T1 for modules or assemblers, T3/T2 for personal roboports, and only T3 for accumulators or solar panels.
- You MUST have enough ingredients to build at least (num of assemblers) * (items per cycle) of each selected item in your storage network, excluding lower tiers of the same item, for each controller module. For example, if building Quality Module 3, you want all kinds of circuits and superconductor rods. Having them of Common quality is sufficient, but having some higher-quality ingredients will speed up the process.
- If you decide to scale horizontally (more than one type-3 block per type-1 and type-2), don't forget to set the number of assemblers accordingly. You can adjust the number after the fact by editing the A signal of the constant combinator in the top row of each controller block.
- Don't forget to add the recycler block, otherwise you'll end up with heaps and heaps of lower-quality items.
Changelog
2024-11-25
Initial release
2024-11-29
- BUGFIX: Target quality was always set to 5 (Legendary).
- BUGFIX: Quality calculations were incorrect when it was set to anything but 3 (Rare).
- IMPROVEMENT: Recipes with quality higher than target are not considered at all.
2024-11-30
- BUGFIX: Removed a Dectorio-only signal in 1a/1b that was causing the blueprint to not stamp correctly in vanilla
- COSMETIC: removed a stray unneeded combinator from 2a/2b block
