Description
Paul's Complete Space Exploration Compendium
A (hopefully) well-organized compendium of the important blueprints I used when playing the excellent Space Exploration v0.6 mod. Has a range of small building blocks and larger whole resource processing trains stations. Doesn't require any additional mods beyond Space Exploration. Contains a few other blueprint books inside and then is grouped into similarly used rows. Most of them are geared towards after you launch your rocket and become a multi-planetary factory builder. Let me know if there are integral parts of the base you think I should include and I'll happily add them to a future version. If you prefer to comment there, you can use the reddit post about this blueprint book, or use the comment box below.
Includes:
- Brian's Trains
- Compendium of Tileable Mining Drill Blueprints
- The Complete Belt Series: Blue, Part 3.
- Space Exploration science in a box (updated for SE 0.6)
- Space Exploration Arcospheres
- Many of my own designs
The actual blueprints themselves have descriptions on how to use them, but here is a brief overview of their sections. Each section is a row in the blueprint book, instead of a sub book to save you a click and cost you a scroll.
Outpost in a box
These are meant to be your one-stop shop for all your outpost needs. Drop them on another planet and start sending that mining patch home.
Tileable roboports
Useful small building blocks for extending one outpost to another patch.
Defense
Nothing complicated, just how to stop the buggers.
Mining
Tillable mining pieces. Useful for filling in the missing parts from the "Mining in a box" above.
Assemblers
Small building blocks for a robomall in orbit.
Mall inputs
Addons to Brian's Trains which can pack 40 stations into the same space as 8 and serve as an input to a robo mall.
Outpost building blocks
If you don't like the "in a box" section, you can you build your own from these pieces. In practice I started with these before evolving the all-inclusive ones.
Power
Tileable solar power for easy expansion. I spent way too much time fighting with solar and should have just pushed through to nuclear and beam power. C'est la via. At least these are useful for the sun base.
Rocket fuel planet
Tools for dropping onto your rocket fuel planet. Learning that the only two inputs to rocket fuel are oil and water means you don't need any complicated logistics, just make one planet with as many of these makers as it can sustain and send the fuel everywhere else.
Space power
Power plans for when the solar beams can't reach them.
Spaceships
Many sizes of spaceships as you evolve your technology.
Arcosphere
A non-blocking "arcosphere in a box" which will abort if your arcospheres get too clogged.
Ore processing
Huge tiles for all the ore processing, using the rail network to deal with most blockages and inter-ore dependencies. They have landing pads for either raw ore or crushed ore. You can scale them independently as your needs arise, and should be perfectly scalable (just rename the stations so they are unique). Station naming is "produced good (optional: input good)". I'm especially proud of the naquium one.
v1.1.0
- Updated Space Exploration science in a box (updated for SE 0.6) to v1.5.1
- Updated Brian's Trains to v4.25
- Removed extra rail pieces in various in-a-box blueprints
v1.0.0
- Initial release