This is my early game starter base and mall.
I found the whole idea of building a starter base a great help, but then the time it took to transition from the basics to the Mall was too much of jump. What if we could take the concept of the starter base, and have it build everything you need?
So here we are, a starter base for 0.17 which will get you everything you need - right through to rocket launch!
I have an advanced overlay which I use when I get robots - I will upload this as a separate upload.
The combinators with undergrounds beside them are there to debug the base. When I build it, I replace them with plain belts.
NOTES:
- Ratios are nowhere near perfect, as you would expect with a mall.
- To begin with, you can get by with only four of the gear makers. The base will run just fine with that. Once you unlock red belts you need 8-10 gear makers, and blue belts eat all 16!
- There are two combinators by input boxes - belts for science labs and stone furnaces for boilers. They act as a limiter in the early game as you don't want too many of each.
- There are no military included as I tend to set those up as an separate military park, as I also do with science.
- Green circuits are a choke point. There is an optional external feed for them, although I find that upgrading the production with Assembler 2's and Fast Inserters does ok.
- Solar is built outside the base, due to its demanding nature. I probably should add substations, however I usually grab them from the solar factory if I need any.
